Gamers With Disabilities Praise Ratchet and Clank: Rift Apart’s Accessibility Features

LinkedIn
cartoon Video game characters preparing for battle

BY RHIANNON BEVAN, The Gamer

The recent gameplay showcase of Ratchet and Clank: Rift Apart was met with praise across the gaming community. With a detailed look at levels, items and gameplay modes, there was a lot to get excited about if you have your eyes on this next gen platformer.

Right at the end of the video, Insomniac also highlighted a wide range of accessibility features that will be in the game.

It’s hardly common practice for a game showcase to mention video game accessibility, even though it is a subject that will affect thousands of players. This break with industry convention is being met with praise among accessibility advocates, who say that such segments should feature in more gameplay trailers.

“I have mobility issues so the use of my hands is a problem in games”, explains Bobby, a freelance gaming and accessibility writer. “The toggle option will give me the ability to work the controls around my own ability level, such as toggling aim instead of being forced to hold it down to aim, using auto-aim features to help me when my hands become tired.”

Bobby has raised awareness on video game accessibility in the past, particularly in Nintendo titles that fall short. Despite the industry taking progress slowly, he tells TheGamer he’s incredibly happy with what was seen at the showcase. “This to me was very meaningful as I felt considered and seen as a disabled gamer. This does appear to be more inclusive than most other AAA games on the market right now”.

Sharing this sentiment is fellow accessibility advocate, Laura Kate Dale. After the showcase, she tweeted “I am so, so glad this is becoming a Sony first party game staple. Other developers, take notes on this. Such a great accessibility feature.”

Both Laura and Bobby allude to The Last of Us Part 2 in their praise of Sony. It was lauded for its accessibility last year, which was so well designed that a sightless player was able to complete the game multiple times.

Speaking to members of r/disabledgamers on Reddit, others were also happy to see Sony platform the topic in this manner. User tysonedwards shared that they would benefit from the visual accessibility features, as Rift Apart allows for extensive changes to the shades used in-game. The user says this will allow many with low vision to play what would otherwise be an “unapproachable game”. u/chaZ04 agrees, sharing that everything seen so far looks promising.

However, Sony hasn’t always got accessibility right. Despite the praise, u/tysonedwards also commented: “given Sony’s overall aggressive stance towards accessibility features within the hardware and operating system like screen reader support, text-to-speech, reduce motion, system wide subtitle toggle, combined with their policy of issuing PSN bans under a Code of Conduct Violation for use of modified controllers in ‘competitive games’, I won’t be buying.”

Click here to read the full article on The Gamer.

Disneyland Reopens Completely Redesigned, More Inclusive Toontown

LinkedIn
Mickey and Minnie's house in adaptive vivid colors

After a year-long closure, the California theme park is finally ready to welcome guests back to Mickey’s Toontown.

Disneyland is finally ready to welcome guests to a completely reimagined version of its beloved Toontown–one that makes the magic accessible to every guest.

The theme park initially closed Mickey’s Toontown in early 2022, explaining that the company had big plans to transform the area home to iconic attractions, like Mickey and Minnie’s houses, into a more inclusive experience that prioritizes accessibility.

Now, the company is ready for visitors to enjoy the newly transformed land, unveiling its redesign and officially reopening Mickey’s Toontown on Sunday, Mar. 19.

“We want every child to know that when they came to this land that this land was designed for them,” Jeffrey Shaver-Moskowitz, executive portfolio producer at Walt Disney Imagineering, told CNBC. “That they were seen, and that this place was welcoming to them.”

“We know a day at Disneyland can be hectic and chaotic, running from one attraction to another, one reservation to the next,” he said. “We wanted Toontown to not only be exciting, but also decompressing and relaxing and welcoming.”

Mickey’s Toontown, which first opened at the Anaheim, California park in 1993, is now home to quiet areas, shaded spots, and more inclusive play areas for visitors–including a completely wheelchair-accessible land, softer paint colors and a remixed soundtrack of soothing tunes that are played throughout the land to make Toontown more approachable and appealing to those that may have more sensitive auditory and visual processing.

“We really wanted to take a look at Toontown, knowing how important it was for so many of our guests for many generations growing up and the so many memories here that are connected to the land, and make sure we don’t lose any of that,” Shaver-Moskowitz explained. “But, bring a lot of new magic.”

Read more of the article at https://www.yahoo.com/lifestyle/disneyland-reopens-completely-redesigned-more-182121673.html

DARK DISABLED STORIES Extends Through April 2

LinkedIn
DARK DISABLED STORIESactors on stage bright pink background on stage

After opening on Thursday, March 9 to rave reviews, DARK DISABLED STORIES has extended performances at The Public Theater through Sunday, April 2 in New York.

Writer and performer Ryan J. Haddad’s newest autobiographical play is a series of unforgiving vignettes about the strangers he encounters while navigating a city (and a world) not built for his walker and cerebral palsy. 

A New York Times Critics’ Pick, “Ryan J. Haddad’s gracefully layered play about the lives of disabled people blasts away condescension and replaces it with comprehension” (Laura Collins-Hughes, The New York Times). Directed by Jordan Fein, the 75-minute play features Haddad, who uses a walker; Dickie Hearts, a Deaf performer; and Alejandra Ospina, a wheelchair user. Open Captions, Audio Descriptions, and American Sign Language are integrated throughout the play.

Accessible seats are available for $30 using the promo code AccessDDS on the show’s website. “This play proves that disability need not be seen as something sad, tragic, or “dark.” It can be funny, messy, sexy, and complicated” (Christian Lewis, TheaterMania).

Link: https://publictheater.org/productions/season/2223/dark-disabled-stories/

Your first career move, powered by Netflix

LinkedIn
Man in wheelchair on computer doing Apprenticeship

Netflix is partnering with Formation to build a world where people from every walk of life have a seat at the table in tech.

Our program will be completely free of charge for students accepted. It is designed to unlock your engineering potential with personalized training and world-class mentorship from the best engineers across the tech industry.

The below information will be required, and adding why you want to land a New Grad Engineering role at Netflix.

The application requires:

Info about your experience, education, and background

Info regarding your eligibility for the program

A one minute video telling us about yourself

Apply today at https://formation.dev/partners/netflix

Application deadline is March 5, 2023.

Asmongold opens up on mental health struggles in candid Twitch stream

LinkedIn
During a stream on September 11, Asmongold shared a candid moment with viewers where he discussed his struggles with mental health and suicidal thoughts.

By Bill Cooney, Dexerto

During a stream on September 11, Asmongold shared a candid moment with viewers where he discussed his struggles with mental health and suicidal thoughts.

Asmongold is one of the most popular MMO steamers on Twitch, but recently opened up to fans about the struggles he’s had with mental health as a result.

When a user donated and asked if he’d ever “felt like Reckful (who took his own life in 2020) unironically.” Asmon gave an honest answer that initially concerned fans before the streamer provided reassurance.

“‘Do you ever feel how Reckful felt unironically?’ I probably shouldn’t say this, I’ve wanted to kill myself many times, yeah, absolutely,” Asmon revealed during the stream.

If you check out the chat while Asmon was saying this, there is an outpouring of love and support for the streamer, but at the same time worry for the concerning comments from viewers.

“What a f***ing segway,” Asmon added. “Yeah, many many times, I’m just too much of a p****y to do it, don’t worry about it I’ll be fine, I’m not going anywhere.”

His chat was, as we said, more than supportive after the streamer made these comments, but they still caused plenty of concern among fans. However, he said it was something he’d been wanting to talk about for awhile, and would be making changes to his stream in the future.

“I’d like to take down some of the super high energy stuff I do, and just try to have a little bit more of, just me,” Asmon said. “Not a bunch of crazy bulls***t, not a bunch of weird showmanship, just me. Just me streaming us having fun together, and relaxing.”

Mental health has become a huge issue not just on Twitch, but with internet personalities and creators as a whole. Asmon certainly isn’t alone in his struggles, either, so if you happen to tune into him in the near future, be sure to show the WoW OG some love.

Click here to read the full article on Dexerto.

Cracking the code: Working together to engage and empower female technologists at Bloomberg

LinkedIn
diverse women working on laptop

To create products that serve increasingly diverse customers and solve a wider range of social problems, technology companies need women engineers. However, only 25 percent of math and computer science jobs in the United States are filled by women, and one-third of women in the U.S. and China quit these jobs mid-career due to factors like social isolation, a lack of access to creative technical roles and difficulty advancing to leadership positions.

At Bloomberg, we’ve established a company culture that supports gender equality in a multitude of ways – from company-wide Diversity & Inclusion business plans to a newly expanded family leave policy. But we know that’s not enough. In recent years, we’ve adopted a system-wide approach to increasing the number of women in technical roles, taking steps to remove barriers to advancement both inside our organization and beyond Bloomberg, supporting female talent from middle school through mid-career.

While the number of women in technical jobs at Bloomberg is growing, we’re committed to making progress faster and completing all the steps needed to solve the equation. Here are some of the ways we’re tackling this important deficit – and making quantifiable change.

Early engagement

Bloomberg supports organizations that help increase women’s participation in STEM and financial technology, exposing students to various career options through Bloomberg Startup and encouraging our female engineers to engage with the next generation of talent.

Collaboration, creativity, and a love of problem-solving drew Chelsea Ohh to the field of engineering. Now she works at Bloomberg as a software engineer team lead, helping to provide critical information to financial decision makers across the globe.

Recruitment

We target our entry-level engineering recruiting efforts at colleges that have achieved or are focused on gender parity in their STEM classes. And because not all the best talent come from the same schools or have the same experiences, Bloomberg actively seeks women engineers with non-traditional backgrounds or career paths.

Talent development

Women engineers can sharpen their technical skills through open courses, on-site training sessions, and business hackathons held throughout the year. Bloomberg is committed to inspiring our female employees, eliminating barriers like impostor syndrome, and encouraging them to pursue opportunities in engineering.

Community & allies

To strengthen its network of female engineers, global BWIT (Bloomberg Women in Technology) chapters organize more than 150 events, mentoring sessions, and meet-ups a year. The community also engages male allies and advocates, sharing strategies to help them support their female colleagues.

Click here to read the full article on Bloomberg.

Why Nike and its CEO are focusing on mental health

LinkedIn
John Donahoe, CEO of Nike wearing a gray hoodie while seated in an interview

By John Donahoe, Yahoo! News.

John Donahoe is the CEO of Nike. When I was 28 years old, I got some advice that changed my life. It was 1988, and I was a consultant at Bain. These were intense years-long hours, little sleep, lots of travel, constant work, and trying to balance family life with a spouse and two young children. I was glad to be learning as much as I was, but I also remember feeling like I was barely staying afloat.

One day, during a training program for young consultants, a speaker came to impart some wisdom. I was half-listening at first, my mind drifting back to the office, when he asked us a question: How many of us wanted to be world-class at what we did?

Naturally we all raised our hands. The speaker laughed and said, well, that’s the intelligence test.

Then he explained. He said he spent years studying world-class athletes. (I’d always looked up to athletes and my ears perked up at this.) And he said that these top athletes all shared a unique trait: They take care of themselves.

He said for every hour they’re on the playing field, they train for 20 hours. They work out, they sleep well, they eat right. They look inward to learn their own strengths and weaknesses. And importantly, they are not afraid to ask for help — in fact, they view asking for help as a sign of strength.

“Michael Jordan has a bench coach, a personal trainer, a chef, and a mental coach. He wants to get help so he can get better,” the speaker told us. “But you businesspeople don’t take care of yourselves. You think not getting sleep is a badge of honor! And you want to be world-class? You think asking for help is a sign of weakness, not strength. I don’t get it!”

‘I was sacrificing my mental health at the altar of my work’
I was rocked back. My eyes were opened. He was right. Like so many others, I was sacrificing my mental health at the altar of my work, simply because I thought that was the only way.

As my career continued, I took his advice to heart. I’ve been fortunate enough to have some high-impact, challenging jobs over the years. And despite these leadership positions, I have always tried to keep perspective by taking care of myself and by asking for help.

Click here to read the full article on Yahoo! News.

The disabled influencers making their mark on social media

LinkedIn
model with spinal muscular atrophy poses in her electric wheel chair for clothing line called Misguided

By Johny Cassidy, BBC News

“You have to work hard on being your true self, and believe in the brands you promote.”

Words of advice from 32-year-old disabled influencer Tess Daly from Sheffield, who uses her 200,000-plus followers on Instagram to promote her beauty tutorials and advertise beauty brands.

Electric wheelchair-user Tess, who has spinal muscular atrophy (SMA), has worked on social marketing campaigns for the likes of Boohoo and Pretty Little Thing, as well as various make-up brands.

She still cringes at the term “social influencer”, but says that she wishes there were more people like her when she was growing up.

“So many people with disabilities have told me that I’ve given them the confidence, not only to embrace their disability, but to also pursue their own love of make-up,” she says.

Tess is one of a growing number of disabled influencers who work with Martyn Sibley and his digital marketing agency Purple Goat, which he launched at the beginning of lockdown last year.

Martyn, who was also born with SMA, started the agency as part of his mission for a fully inclusive world.

“I believe by helping big businesses make more profit through including disabled consumers via disabled influencers, we’ll get true inclusion quicker,” he says. “With this model it’s a win-win for everyone.”

Purple Goat has worked with more than 75 influencers so far, but Martyn is keen to point out that they’re not a talent agency with people on their books.

“We work for the client and find the right influencer for each campaign,” he explains.

 

Taking the plunge

Around 14.1 million people in the UK have some sort of disability, and with those sorts of numbers comes serious spending power. According to disability charity Scope, the so-called “purple pound” is worth approximately £273bn every year.

But while disabled people make up around 22% of the UK population, this is not reflected when it comes to advertising. Up-to-date figures are hard to come by, but research from Lloyds Banking Group in 2016 showed that disabled people featured in just 0.06% of advertising.

This was the main driver behind Martyn launching Purple Goat. He thinks the world of marketing and advertising is now becoming a lot more socially aware, and is ready for disruption.

“I believe it’s partly the way public opinion has improved around diversity and inclusion,” he says. “Brands have been fearful of getting disability wrong, but they’re now fearful of being called out for doing nothing.”

Tess has certainly seen a pick-up in social media work. Up until last year, it was something she did as a sideline, but towards the end of 2020 she took the plunge to become a full-time influencer, and now works with an agent to manage her workload.

It wasn’t as easy as people may think, she says. “You can’t just wake up one day and decide you want to become a social influencer.”

Young woman with a prosthetic leg poses for a clothing line during a photoshoot

 

‘Demanding to be seen’

Last year London-based luxury shoe brand Kurt Geiger started working with Northern Irish amputee model and influencer Bernadette Hagans.

The company’s chief executive, Neil Clifford, thinks that the rise in disabled influencers is down to the public’s change of mood.

“The boom in social media has given a voice to those who have previously been under-represented in the public eye and they are, quite rightly, demanding to be seen and heard,” he says. “People expect businesses to utilize their influence to counter inequality and many brands are reacting to this need.”

Twenty-six-year-old Pippa Stacey from York works in the charity sector, and blogs about living with chronic illness. Pippa, who lives with myalgic encephalomyelitis (ME), also known as chronic fatigue syndrome, has also worked with Purple Goat doing social media campaigns for brands such as Tesco.

 

 

“Influencer marketing is about so much more than just the hard sell. It’s about supporting a positive image of the brand and their values, of which inclusivity should be central in this day and age,” she says.

Inclusivity on the part of big brands shouldn’t just be a tick box exercise, something they feel compelled to do to avoid criticism, she says.

“Having an ongoing relationship with disabled influencers, and taking the time to understand their platform. and their audience can help brands construct the most effective campaigns in a socially conscious way.”

Click here to read the full article on BBC.

Disability In Hollywood: The Road Traveled And The Road Ahead

LinkedIn
Hollywood Actor RJ Mitte April 2021 Issue

By Josh Wilson, Forbes

Hollywood plays a massive part in shaping our understanding of different groups and helps us gain insight into worlds and cultures we may never have been able to on our own. The movies and TV series that flood our screens are more than just entertainment; they’re education. But with great power and influence comes great responsibility as there’s always the danger of misrepresentation.

Over the years, Hollywood has faced backlash from several communities and social movements about the issue of misrepresentation and underrepresentation. Groups identifying with Black Lives Matter, LGBTQ, the MeToo Movement, and protests like the OscarsSoWhite campaign come to mind.

People with disabilities, moreover racialized groups with disabilities, should also be at the forefront of this conversation, but they aren’t. This is a huge problem, especially considering that about a billion people live with some form of disability. In the U.S., one in five people have a disability, and for adults specifically, the disability count is about 26 percent, according to the CDC—roughly one in four adults.

“It’s almost impossible not to find people living with disabilities in any of these communities that feel let down by the entertainment industry’s depiction of their reality,” he said. “The discussion about proper inclusion and authentic depictions of a disabled person’s circumstances can only bode well for these groups and the entire industry as a whole.”

Disability isn’t new to the entertainment industry
Hollywood and the wider entertainment industry have many popular figures who are on the disability spectrum. Michael J. Fox has been diagnosed with Parkinson’s disease, Jim Carrey has talked about having ADHD, and Billie Eilish was diagnosed with Tourette Syndrome as a child, to mention a few.

Many of Hollywood’s big names have also brought awareness to various disabilities by talking about their condition, advocating for better understanding and acceptance of people with disabilities, or donating to their cause. The industry has also taken steps to shine a light on disabilities by making movies and TV productions focused on varying disabilities, or casting lead characters as people with disabilities.

The problem here is that the bigger picture still tells a story of underrepresentation and a lack of inclusion with only 3.5 percent of series regular characters being disabled in 2020, according to GLAAD. Another study found that this number was reasonably higher in 2018—12 per cent higher in fact—but that the majority of these characters were portrayed negatively.

There have been reports over the years of actors, writers, and other workers in entertainment losing their jobs or not being considered for a position due to disability-related issues. So while some of the silver screen’s most loved names play the roles of disabled characters and win awards and recognitions, the disabled community isn’t seeing any reasonable increase in inclusion and accessibility in the industry. In fact, about 95 per cent of characters with disabilities in Hollywood’s top shows are played by able-bodied actors, and during the 2019 Oscars, only two out of the 61 nominees and 27 winners that played disabled characters were actually disabled.

This gives credence to the concern of inauthentic portrayals of any given disability or disabled person. “It has never made sense to me that disabled characters in our shows and movies are played by people who have no disability.” Musab opines, “You can’t give what you don’t have, not optimally anyway. The way I see it, it’s like getting Cameron Diaz to play Harriet Tubman. No matter how pure her intentions and commitment to deliver on the role, she simply won’t be able to do it justice. It is an indictment of the abilities of disabled artists.”

The real focus is not only on the disability of the Hollywood spectrum but on the lack of inclusivity for racialized groups within the disabled community. The stories of their lives may have been voiced on several platforms but never from the eyes of the Hollywood industry. This is an important recognition for racialized groups within the disabled community, to not only be recognized but seen through a macro spectrum of representations.

Click here to read the full article on Forbes.

Bullied boy with dwarfism scores role in new ‘Mad Max’ movie

LinkedIn
Quaden Bayles is set to appear in

By Toyin Owoseje, CNN

Quaden Bayles, an indigenous Australian boy who won the support of celebrities and well-wishers around the globe after being bullied because of his disability, has landed a role in the new “Mad Max” movie.Oscar-winning director George Miller has cast the now 11-year-old in a small role in the movie “Furiosa,” a prequel to his 2015 post-apocalyptic blockbuster “Mad Max: Fury Road.” Miller revealed in an interview with the Sydney Morning Herald’s Good Weekend magazine, published Saturday, that he was moved to put Bayles on the big screen after watching the distressing video his mother shared of him in February 2020.

The Queensland boy, born with a type of dwarfism known as achondroplasia, is already scheduled to appear alongside Idris Elba and Tilda Swinton in Miller’s next film, “Three Thousand Years of Longing.” “It was good for us and it was good for him,” Miller told the Sydney Morning Herald. “And he did such a good job that he’s got a small role in Furiosa.”

In the 2020 viral video clip, Bayles is shown crying uncontrollably in the back of his mother’s car as he asks for a knife to kill himself.”This is what bullying does,” his mother, Yarraka Bayles, said in the video, livestreamed on Facebook to raise awareness of the impact of bullying. “Can you please educate your children, your families, your friends?”

Click here to read the full article on CNN.

The latest video game controller isn’t plastic. It’s your face.

LinkedIn
Dunn playing “Minecraft” using voice commands on the Enabled Play controller, face expression controls via a phone and virtual buttons on Xbox's adaptive controller. (Courtesy of Enabled Play Game Controller)

By Amanda Florian, The Washington Post

Over decades, input devices in the video game industry have evolved from simple joysticks to sophisticated controllers that emit haptic feedback. But with Enabled Play, a new piece of assistive tech created by self-taught developer Alex Dunn, users are embracing a different kind of input: facial expressions.

While companies like Microsoft have sought to expand accessibility through adaptive controllers and accessories, Dunn’s new device takes those efforts even further, translating users’ head movements, facial expressions, real-time speech and other nontraditional input methods into mouse clicks, key strokes and thumbstick movements. The device has users raising eyebrows — quite literally.

“Enabled Play is a device that learns to work with you — not a device you have to learn to work with,” Dunn, who lives in Boston, said via Zoom.

Dunn, 26, created Enabled Play so that everyone — including his younger brother with a disability — can interface with technology in a natural and intuitive way. At the beginning of the pandemic, the only thing he and his New Hampshire-based brother could do together, while approximately 70 miles apart, was game.

“And that’s when I started to see firsthand some of the challenges that he had and the limitations that games had for people with really any type of disability,” he added.

At 17, Dunn dropped out of Worcester Polytechnic Institute to become a full-time software engineer. He began researching and developing Enabled Play two and a half years ago, which initially proved challenging, as most speech-recognition programs lagged in response time.

“I built some prototypes with voice commands, and then I started talking to people who were deaf and had a range of disabilities, and I found that voice commands didn’t cut it,” Dunn said.

That’s when he started thinking outside the box.

Having already built Suave Keys, a voice-powered program for gamers with disabilities, Dunn created Snap Keys — an extension that turns a user’s Snapchat lens into a controller when playing games like Call of Duty, “Fall Guys,” and “Dark Souls.” In 2020, he won two awards for his work at Snap Inc.’s Snap Kit Developer Challenge, a competition among third-party app creators to innovate Snapchat’s developer tool kit.

With Enabled Play, Dunn takes accessibility to the next level. With a wider variety of inputs, users can connect the assistive device — equipped with a robust CPU and 8 GB of RAM — to a computer, game console or other device to play games in whatever way works best for them.

Dunn also spent time making sure Enabled Play was accessible to people who are deaf, as well as people who want to use nonverbal audio input, like “ooh” or “aah,” to perform an action. Enabled Play’s vowel sound detection model is based on “The Vocal Joystick,” which engineers and linguistics experts at the University of Washington developed in 2006.

“Essentially, it looks to predict the word you are going to say based on what is in the profile, rather than trying to assume it could be any word in the dictionary,” Dunn said. “This helps cut through machine learning bias by learning more about how the individual speaks and applies it to their desired commands.”

Dunn’s AI-enabled controller takes into account a person’s natural tendencies. If a gamer wants to set up a jump command every time they open their mouth, Enabled Play would identify that person’s individual resting mouth position and set that as the baseline.

In January, Enabled Play officially launched in six countries — its user base extending from the U.S. to the U.K., Ghana and Austria. For Dunn, one of his primary goals was to fill a gap in accessibility and pricing compared to other assistive gaming devices.

“There are things like the Xbox Adaptive Controller. There are things like the HORI Flex [for Nintendo Switch]. There are things like Tobii, which does eye-tracking and stuff like that. But it still seemed like it wasn’t enough,” he said.

Compared to some devices that are only compatible with one gaming system or computer at a time, Dunn’s AI-enabled controller — priced at $249.99 — supports a combination of inputs and outputs. Speech therapists say that compared to augmentative and alternative communication (AAC) devices, which are medically essential for some with disabilities, Dunn’s device offers simplicity.

“This is just the start,” said Julia Franklin, a speech language pathologist at Community School of Davidson in Davidson, N.C. Franklin introduced students to Enabled Play this summer and feels it’s a better alternative to other AAC devices on the market that are often “expensive, bulky and limited” in usability. Many sophisticated AAC systems can range from $6,000 to $11,500 for high-tech devices, with low-end eye-trackers running in the thousands. A person may also download AAC apps on their mobile devices, which range from $49.99 to $299.99 for the app alone.

“For many people who have physical and cognitive differences, they often exhaust themselves to learn a complex AAC system that has limits,” she said. “The Enabled Play device allows individuals to leverage their strengths and movements that are already present.”

Internet users have applauded Dunn for his work, noting that asking for accessibility should not equate to asking for an “easy mode” — a misconception often cited by critics of making games more accessible.

“This is how you make gaming accessible,” one Reddit user wrote about Enabled Play. “Not by dumbing it down, but by creating mechanical solutions that allow users to have the same experience and accomplish the same feats as [people without disabilities].” Another user who said they regularly worked with young patients with cerebral palsy speculated that Enabled Play “would quite literally change their lives.”

Click here to read the full article on The Washington Post.

Alight

Alight Solutions Logo

Leidos

Robert Half

Upcoming Events

  1. City Career Fairs Schedule for 2023
    June 6, 2023 - December 12, 2023
  2. Small Business Expo 2023 Business Networking & Educational Events Schedule
    June 23, 2023 - February 22, 2024
  3. Chicago Abilities Expo 2023
    June 23, 2023 - June 25, 2023
  4. B3 2023 Conference + Expo: Register Today!
    June 29, 2023
  5. 2023 Strategic ERG Leadership Summit
    August 3, 2023 - August 4, 2023

Upcoming Events

  1. City Career Fairs Schedule for 2023
    June 6, 2023 - December 12, 2023
  2. Small Business Expo 2023 Business Networking & Educational Events Schedule
    June 23, 2023 - February 22, 2024
  3. Chicago Abilities Expo 2023
    June 23, 2023 - June 25, 2023
  4. B3 2023 Conference + Expo: Register Today!
    June 29, 2023
  5. 2023 Strategic ERG Leadership Summit
    August 3, 2023 - August 4, 2023